Software Overview
Last updated
Last updated
Open the Udcap Driver software and insert the glove USB adapter into the computer's USB port.
Press and hold the power button on the glove for 3 seconds to power it on.
The glove icon turning turquoise indicates a successful connection of the glove.
After calibration is complete, hover the mouse over the glove icon to view the battery level, the current glove frame rate (>100FPS is normal), and the signal strength.
Based on hand shape and the intensity of movement, the first calibration may take around 20-40 minutes. After recalibration, the duration will increase. A calibration every hour is normal for continued proper functioning.
After the glove is successfully connected, click the action calibration button.
Follow the tutorial to perform the three calibration actions:
clenching your fist,
bringing your five fingers together,
spreading your five fingers apart.
When performing the calibration action of clenching your fist, try to keep the back of your hand facing up. When performing the calibration action of spreading your fingers, try to spread your fingers as wide as possible to achieve better calibration results.
After completing the initial calibration, you can start the calibration process by pressing the power button on the glove's data box for 1 second. Follow the voice prompts for calibration.
Note: The calibration voice prompts currently support Chinese, Japanese, and English.
In the software menu, select "Hand Capture" to open or close the hand capture page.
Hold down the right mouse button and drag the page to rotate the hand model. Click the camera button to reset the view.
Click the maximize button on the hand capture page to view the hand capture in a separate window.
The left side of the page shows your calibration results: dark green represents perfect, light green represents excellent, yellow represents good, and red represents poor.
You can switch between displaying the hand model or hand data on the separate page.
Note: Red, yellow, and green only represent the quality of your calibration, and do not indicate whether the sensors are damaged.
Software Menu - Controller: You can open the independent controller page.The VR gloves can cover and map all the operation modes of a general VR controller.
The joystick and A/B buttons have the same logic as a general VR controller.
Thumb bending maps to the TrackPad touchpad.
Index finger bending maps to the Trigger button.
Middle and ring finger bending map to the Grip button.
Pressing the A and B buttons simultaneously maps to the system button.
When using for the first time, it is recommended to calibrate the joystick to ensure accuracy.
Follow the tutorial to perform the two calibration steps: center point calibration and range calibration.
When the index finger is naturally bent, pushing the joystick left may result in an upward/downward force angle, causing non-pure horizontal input detection.
Solution: SteamVR Joystick Calibration Steps
Access Calibration Interface:
Launch SteamVR and ensure the controller is connected.
Navigate to SteamVR → "Settings" → "Controllers" → "Edit THUMBSTICK Settings".
Adjust Finger Posture:
Wear the glove normally and position the index finger in its common operating posture (e.g., slightly bent to mimic in-game usage).
Calibrate Joystick Direction:
Select the controller to calibrate (Left/Right).
Hold the trigger button to enter calibration mode.
Follow prompts to push the joystick toward your perceived **"true upward"** direction at least 5 times (maintain consistent force direction).
Controller-Set, each button has a selection box. Selection box-checked, the button takes effect. Selection Box-Canceled, the button is disabled. If the button is disabled, the button no longer displays the visual effect of being pressed.
TrackPad, Trigger, Grip have two thresholds.
The previous threshold is the trigger threshold, which represents that the button was touched.
The latter threshold is the click threshold, which means that the button was fully pressed.
The ratio between the two thresholds represents the range value of the button.
You can click on the vibration points to test and experience the vibration effects of the joystick module.
Note: After version 1.33, you need to run Steam as an administrator for the vibration feedback feature to function properly.
Turning on the hand setting allows you to fine-tune the pitch angle (degree of bending) and yaw angle (degree of indexing) of any sensor.
Enable Spatial Tracking (SteamVR connection required): Spatial tracking opens in a separate page.
Select a Preset Plan: Choose the spatial tracking plan preset according to the type of locator you are using, and then save it.
Custom Adjustments:
If you need to adjust the spatial position of the glove, you can modify the parameters based on the preset plan according to your preferences.
The ± button will take effect immediately, but after manually changing the numbers, you need to click Save for the changes to take effect.
If you are using a non-Lighthouse tracked headset, you need to install Space Calibrator or other tools to calibrate the spatial position between the headset and SteamVR.
Open the Settings Page:
Data Transmission Settings:
Supports two data transmission formats: VMC (Virtual Motion Capture) and OSC (Open Sound Control).
After enabling VMC or OSC transmission in the software, set the same channel in the receiving software. (For details, see the VMC settings.)
When using the glove, if you encounter a situation where the controllers or other devices (e.g., Pico series, HTC series) are competing for control, it is recommended to set the control priority to High for the glove.